This project showcases a procedural tile generator built entirely in Houdini. The main objective was to move away from perfectly uniform surfaces and create tiles with realistic imperfections. Key features include uneven tile placement, procedural edge damage, complex texture blending, and other customizable parameters to achieve a natural, weathered look. You can download the project file and textures here.
Procedual Tiles


Viewport
Comped Render
Node Tree
