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Procedual Tiles

This project showcases a procedural tile generator built entirely in Houdini. The main objective was to move away from perfectly uniform surfaces and create tiles with realistic imperfections. Key features include uneven tile placement, procedural edge damage, complex texture blending, and other customizable parameters to achieve a natural, weathered look. You can download the project file and textures here.

Comped Render
Viewport
Viewport
Comped Render

Node Tree

Procedual Tiles - Node Tree